Innovation often starts with one person and an invention. This website provides a guide for inventors to evaluate, protect, develop and profit from their ideas
Invention starts with an idea: And that idea needs researching before you can call it an invention. Is it original? Will it work? Is there a market for it? Can it be made profitably? Do lots of research because it’s cheap and reduces risk. (See Minimise risk below). It also takes time, creating a cooling off period that should make you more objective about your idea.
Invention is a marathon, not a sprint: Being in a hurry won’t help. A typical invention project lasts years, every if everything goes well. Decisions made in haste often cause problems later.
Don’t rush to get a patent: That could be your biggest single mistake. See Patenting an invention (below). You must protect your invention appropriately at each stage of its development. A patent may help or it may be next to useless but very expensive.
Roll up your sleeves and get stuck in: Ideas are ten a penny – it’s what you do with them that matters. Inventors who expect someone else to pick them up and carry them won’t succeed. Involve other people by all means – see Build a team below – but most invention projects are so personal that if you don’t lead, nothing will happen.
Invention is mostly business: No one buys anything just because it’s an invention. If you can’t make a convincing business case for your invention, don’t be surprised if no one wants to know. For most of your invention project you’ll need to be more entrepreneur than inventor.
Build a team: Once your invention project gets serious, you’ll need other people to supply skills and time you don’t have. Also, many investors are put off if they find one person trying to do everything, because that means the project isn’t resilient. So build a project team – even if it’s just you plus one other – to spread the load and demonstrate effective management.
Minimise risk: Invention development is riskier than most new business ventures because there are more unknowns. So in everybody’s best interests, including your own, do everything you can to identify and minimise risk. And make sure everyone knows you’re doing it. Come across as too impulsive or spendaholic and potential investors may consider you a risk too far even if they like your idea.
Be willing to learn and adapt: Turning your invention into a product is a lengthy process of continuous learning, adaptation and resourcefulness. First you research it, then you make it, then you sell it. These are the real core skills of most successful inventors.
You are now probably thinking ok, thank you for the information but 'practically, how do I start?' To learn about what is required, please view the 10-step invention guide below. The guide provides you with all of the critical steps involved, from the initial determination of the originality of your idea, all the way through to obtaining a licensing agreement with a company.
Patenting is by far the most misunderstood aspect of invention. For a much longer and more frothing at the mouth read, see: Patenting your Invention: the ugly truth.
Patenting an invention is not easy, quick or cheap. Nor does a patent actually protect anything unless its owner has very deep pockets.
Major companies such as Apple and Google can afford to patent everything in sight. Most private individuals can’t, so immediately there’s a big divide – patenting benefits some much more than others.
A patent is not a form of insurance. If someone infringes your patent you are entirely on your own, both legally and financially.
Any action you take against an infringer is at your own cost and risk, and the costs can be frightening. A UK patent court case can easily cost £1m per side; in the USA it’s much more. The loser may have to pay both sides’ costs.
Should you patent your invention?
Patenting is so complex that what follows can only be very general guidance.
Two common reasons for applying for a patent are:
Statistically, most inventions fail. According to research, only one in a hundred more than covers its costs, only one in 300 makes a significant difference to a company and only one in 1400 is a world beater. This isn’t the luck of the draw. Most failures are either inevitable because the idea is flawed, or made inevitable by the mishandling of some aspect of development or exploitation. Inventors who strive positively to avoid mistakes have a much better time of it - and that’s what this website is all about.
Lack of novelty is by far the most common cause of invention failure, followed by a lack of market potential. Other causes of failure include:
Innovation is widely regarded as an awfully good thing, but mainly by those who don’t have to do it. On the ground, innovation = uncertainty = risk, and few companies or investors want either uncertainty or risk. Most innovation is therefore incremental, based on modifying existing components or designs. You know where it’s come from and you know where it’s going. It may be unadventurous but it’s safe.
Inventions on the other hand involve unfamiliar elements, one of which is the inventor. The risk is immediately greater and less calculable, and so will often be deemed unacceptable. Small companies may fear the cost, while managers in large companies tend to shy away from anything that might elevate their heads too far above the parapet.
None the less, if they’re to stand a chance of competing, more companies need to risk the occasional bold leap that inventions represent and that the innovation-by-evolution process may never produce. More companies need to want to be first to market with a brilliant new idea, not second or third with a watered-down imitation. More companies need to encourage and support inventors, not treat them like street beggars. More big companies need to break the habit of using blatant infringement and fear of financial ruin to rip off small owners of valuable IP. Overall, there needs to be a culture change so that inventors don’t feel they’re being punished and preyed upon for having a good idea.
There are plenty of good inventions waiting for a taker, and no shortage of talent capable of producing more. The problem is a distinct lack of encouragement and support for invention from business and government. That’s not just tough on inventors - it’s everyone’s loss.
The aim of this website is to give you the equivalent of a workshop manual of invention. The essential aspects of invention are divided into 10 Projects, each with a checklist to help you turn each Project into practical activity. In your own interests you must prioritise Projects 1-3, but circumstances may justify changing the running order thereafter, or working on two or more Projects at the same time.
Is your idea really an invention?
To count as an invention, your idea must contain at least one original inventive step.
Competition & market potential
Thinking of your idea not as an invention but as a business opportunity starts here.
Grow it – or throw it?
You must decide whether there’s enough justification to take your idea any further.
Proving your idea
To prove that your inventive step works means a series of increasingly polished prototypes.
Protect your idea & yourself
Legally protect your intellectual property (IP) so that you can safely disclose it, profit from it and defend it.
Exploitation routes
You have 3 choices: royalties from a company (licensing), or become an entrepreneur, or form a joint venture.
Raising people and finance
This Project is about improving the resources available to help you exploit your idea.
Business or project plan
Producing one isn’t many people’s idea of fun, but there are some things you just can’t do without.
Finding companies
The first step for a licensing deal is finding the right companies to approach.
Dealing with companies
If you’re aiming for a licensing agreement with a company, this is the last lap.
For any invention idea a prior art search is essential even if you don’t plan to patent your idea. This enables you to find out how original that idea is and what your chances might be of claiming it as your own. Prior art (what’s been done before that’s similar) isn’t just products found in stores or via Google. It’s also any form of documentation of your idea, and that’s a more complex search challenge.
Use this simple search facility to view patents related to your invention from the European Patent Office (EPO) and the U.S. Department of Energy Office of Scientific and Technical Information (osti.gov). You never know what you will find. See Project 1 for further information on conducting a patent search.
European Patent Office’s free Espacenet database is reasonably easy for beginners to use. Click on link below for a step-by-step guide to searching the Espacenet database.
Here, there and everywhere they’re given the impression that no matter what their invention, they must patent it if they are to stand any chance of making money from it. Worse, it’s often the first advice new inventors get, from professional advisers who in many cases don’t actually know much about patents. The myth is reinforced on TV programmes aiming to help inventors, where ‘Have you patented it?’ is a routine question, heavy with the implication that you’re a loser if you haven’t.
In practice, there is a lot wrong with this system. So as an antidote, Patenting your invention: the ugly truth weighs up all the complex pros and cons.
Marconi is a good fellow. Let him continue. He is using seventeen of my patents.
All too frequently, intellectual property attorneys use patent jargon and, as a result, others are unable to understand. To reduce potential confusion, the following glossary provides general definitions of a number of frequently used patent terms.